/*
    ANTLand simulation
    (C) 2004 justin_sane

    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License
    as published by the Free Software Foundation; either version 2
    of the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

    Contact: justinsanemsu@msu.edu

    FILE: collide.cpp
    Authors: justin_sane
*/

#ifndef collideH
#define collideH
#include <vector.h>

bool __fastcall point_in_box(point a, point b, point c, point d, float x, float y);
bool __fastcall okay_to_land(point pos, float dir,    vector<obstacle_class> &obstacles );
bool __fastcall grid_area_blocked(point p, vector<obstacle_class> &obstacles, vector<ant_class *> &ants );


int __fastcall point_in_ant_num(point p);

#endif





